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	<title>Comments on: Scoreloop changing the mobile gaming industry with Community App</title>
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	<link>http://www.thestartup.eu/2009/07/scoreloop-changing-the-mobile-gaming-industry-with-community-app/</link>
	<description>A new eye on the european startup scene</description>
	<lastBuildDate>Sat, 24 Jul 2010 06:11:26 +0000</lastBuildDate>
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		<title>By: broadband deals</title>
		<link>http://www.thestartup.eu/2009/07/scoreloop-changing-the-mobile-gaming-industry-with-community-app/comment-page-1/#comment-518</link>
		<dc:creator>broadband deals</dc:creator>
		<pubDate>Tue, 06 Apr 2010 12:19:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.thestartup.eu/?p=732#comment-518</guid>
		<description>It&#039;s really exciting to see the way in which mobile gaming is really starting to take-off!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;518&#039;,&#039;broadband deals&#039;); return false;&quot;&gt;Reply&lt;/a&gt;  - &lt;a href=&quot;#&quot; class=&quot;quote&quot; onclick=&quot;quote(&#039;518&#039;,&#039;broadband deals&#039;,&#039;It\&#039;s really exciting to see the way in which mobile gaming is really starting to take-off!&#039;); return false;&quot;&gt;Quote&lt;/a&gt;&lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>It&#8217;s really exciting to see the way in which mobile gaming is really starting to take-off!
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('518','broadband deals'); return false;">Reply</a>  &#8211; <a href="#" class="quote" onclick="quote('518','broadband deals','It\'s really exciting to see the way in which mobile gaming is really starting to take-off!'); return false;">Quote</a></div>
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		<title>By: Naomi</title>
		<link>http://www.thestartup.eu/2009/07/scoreloop-changing-the-mobile-gaming-industry-with-community-app/comment-page-1/#comment-312</link>
		<dc:creator>Naomi</dc:creator>
		<pubDate>Mon, 19 Oct 2009 05:28:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.thestartup.eu/?p=732#comment-312</guid>
		<description></description>
		<content:encoded><![CDATA[<p>hi Stefano,</p>
<p>great content and kudos for your info.i like the point &#8220;We donâ€™t create our own games because we donâ€™t compete with game developers. We want them to become even more successful so we can drive the market forward together.&#8221; ya exactly. they are becoming more popular than any game developers because they are operating at the receiving end. cheers for Scoreloop
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('312','Naomi'); return false;">Reply</a>  &#8211; <a href="#" class="quote" onclick="quote('312','Naomi','hi Stefano,\r\n\r\ngreat content and kudos for your info.i like the point \&quot;We don&acirc;€™t create our own games because we don&acirc;€™t compete with game developers. We want them to become even more successful so we can drive the market forward together.\&quot; ya exactly. they are becoming more popular than any game developers because they are operating at the receiving end. cheers for Scoreloop'); return false;">Quote</a></div>
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		<title>By: Scoreloop raises â‚¬2M for social-gaming &#124; TheStartup.eu</title>
		<link>http://www.thestartup.eu/2009/07/scoreloop-changing-the-mobile-gaming-industry-with-community-app/comment-page-1/#comment-170</link>
		<dc:creator>Scoreloop raises â‚¬2M for social-gaming &#124; TheStartup.eu</dc:creator>
		<pubDate>Fri, 28 Aug 2009 10:41:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.thestartup.eu/?p=732#comment-170</guid>
		<description></description>
		<content:encoded><![CDATA[<p>[...] one month after theÂ release of its community application Scoreloop finds a great validation for its product, while Earlybird gets in on one of the most [...]
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('170','Scoreloop raises &acirc;‚&not;2M for social-gaming | TheStartup.eu'); return false;">Reply</a>  &#8211; <a href="#" class="quote" onclick="quote('170','Scoreloop raises &acirc;‚&not;2M for social-gaming | TheStartup.eu','&amp;#91;...&amp;#93; one month after the&Acirc;&nbsp;release of its community application Scoreloop finds a great validation for its product, while Earlybird gets in on one of the most &amp;#91;...&amp;#93;'); return false;">Quote</a></div>
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		<title>By: Social Gaming Startup Scoreloop Closes $2.8 Million Round &#124; Posts MarketPlace</title>
		<link>http://www.thestartup.eu/2009/07/scoreloop-changing-the-mobile-gaming-industry-with-community-app/comment-page-1/#comment-150</link>
		<dc:creator>Social Gaming Startup Scoreloop Closes $2.8 Million Round &#124; Posts MarketPlace</dc:creator>
		<pubDate>Wed, 19 Aug 2009 15:14:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.thestartup.eu/?p=732#comment-150</guid>
		<description>[...] one month after the release of its community application Scoreloop finds a great validation for its product, while Earlybird gets in on one of the most [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;150&#039;,&#039;Social Gaming Startup Scoreloop Closes $2.8 Million Round &#124; Posts MarketPlace&#039;); return false;&quot;&gt;Reply&lt;/a&gt;  - &lt;a href=&quot;#&quot; class=&quot;quote&quot; onclick=&quot;quote(&#039;150&#039;,&#039;Social Gaming Startup Scoreloop Closes $2.8 Million Round &#124; Posts MarketPlace&#039;,&#039;&#91;...&#93; one month after the release of its community application Scoreloop finds a great validation for its product, while Earlybird gets in on one of the most &#91;...&#93;&#039;); return false;&quot;&gt;Quote&lt;/a&gt;&lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] one month after the release of its community application Scoreloop finds a great validation for its product, while Earlybird gets in on one of the most [...]
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('150','Social Gaming Startup Scoreloop Closes $2.8 Million Round | Posts MarketPlace'); return false;">Reply</a>  &#8211; <a href="#" class="quote" onclick="quote('150','Social Gaming Startup Scoreloop Closes $2.8 Million Round | Posts MarketPlace','&amp;#91;...&amp;#93; one month after the release of its community application Scoreloop finds a great validation for its product, while Earlybird gets in on one of the most &amp;#91;...&amp;#93;'); return false;">Quote</a></div>
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		<title>By: Toro</title>
		<link>http://www.thestartup.eu/2009/07/scoreloop-changing-the-mobile-gaming-industry-with-community-app/comment-page-1/#comment-148</link>
		<dc:creator>Toro</dc:creator>
		<pubDate>Tue, 18 Aug 2009 15:48:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.thestartup.eu/?p=732#comment-148</guid>
		<description>&lt;a href=&#039;#comment-112&#039; rel=&quot;nofollow&quot;&gt;@Stefano Bernardi&lt;/a&gt; - I know of at least two apps have been rejected in the AppStore submission process due to the currency system/microtransaction within the app. It could be considered a form of gambling. Definitely something to watch.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;148&#039;,&#039;Toro&#039;); return false;&quot;&gt;Reply&lt;/a&gt;  - &lt;a href=&quot;#&quot; class=&quot;quote&quot; onclick=&quot;quote(&#039;148&#039;,&#039;Toro&#039;,&#039;&lt;a href=\&#039;#comment-112\&#039; rel=\&quot;nofollow\&quot;&gt;@Stefano Bernardi&lt;\/a&gt; - I know of at least two apps have been rejected in the AppStore submission process due to the currency system\/microtransaction within the app. It could be considered a form of gambling. Definitely something to watch.&#039;); return false;&quot;&gt;Quote&lt;/a&gt;&lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-112'>@Stefano Bernardi</a> &#8211; I know of at least two apps have been rejected in the AppStore submission process due to the currency system/microtransaction within the app. It could be considered a form of gambling. Definitely something to watch.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('148','Toro'); return false;">Reply</a>  &#8211; <a href="#" class="quote" onclick="quote('148','Toro','&lt;a href=\'#comment-112\' rel=\&quot;nofollow\&quot;&gt;@Stefano Bernardi&lt;\/a&gt; - I know of at least two apps have been rejected in the AppStore submission process due to the currency system\/microtransaction within the app. It could be considered a form of gambling. Definitely something to watch.'); return false;">Quote</a></div>
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		<title>By: Social-gaming startup Scoreloop closes a â‚¬2M round&#160;</title>
		<link>http://www.thestartup.eu/2009/07/scoreloop-changing-the-mobile-gaming-industry-with-community-app/comment-page-1/#comment-147</link>
		<dc:creator>Social-gaming startup Scoreloop closes a â‚¬2M round&#160;</dc:creator>
		<pubDate>Tue, 18 Aug 2009 13:40:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.thestartup.eu/?p=732#comment-147</guid>
		<description></description>
		<content:encoded><![CDATA[<p>[...] one month after the release of its community application Scoreloop finds a great validation for its product, while Earlybird gets in on one of the most [...]
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('147','Social-gaming startup Scoreloop closes a &acirc;‚&not;2M round&amp;nbsp;'); return false;">Reply</a>  &#8211; <a href="#" class="quote" onclick="quote('147','Social-gaming startup Scoreloop closes a &acirc;‚&not;2M round&amp;nbsp;','&amp;#91;...&amp;#93; one month after the release of its community application Scoreloop finds a great validation for its product, while Earlybird gets in on one of the most &amp;#91;...&amp;#93;'); return false;">Quote</a></div>
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		<title>By: Social-gaming startup Scoreloop closes a â‚¬2M round &#171; Digitalization</title>
		<link>http://www.thestartup.eu/2009/07/scoreloop-changing-the-mobile-gaming-industry-with-community-app/comment-page-1/#comment-146</link>
		<dc:creator>Social-gaming startup Scoreloop closes a â‚¬2M round &#171; Digitalization</dc:creator>
		<pubDate>Tue, 18 Aug 2009 12:06:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.thestartup.eu/?p=732#comment-146</guid>
		<description></description>
		<content:encoded><![CDATA[<p>[...] one month after the release of its community application Scoreloop finds a great validation for its product, while Earlybird gets in on one of the most [...]
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('146','Social-gaming startup Scoreloop closes a &acirc;‚&not;2M round &amp;laquo; Digitalization'); return false;">Reply</a>  &#8211; <a href="#" class="quote" onclick="quote('146','Social-gaming startup Scoreloop closes a &acirc;‚&not;2M round &amp;laquo; Digitalization','&amp;#91;...&amp;#93; one month after the release of its community application Scoreloop finds a great validation for its product, while Earlybird gets in on one of the most &amp;#91;...&amp;#93;'); return false;">Quote</a></div>
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		<title>By: Social-gaming startup Scoreloop closes a â‚¬2M round</title>
		<link>http://www.thestartup.eu/2009/07/scoreloop-changing-the-mobile-gaming-industry-with-community-app/comment-page-1/#comment-145</link>
		<dc:creator>Social-gaming startup Scoreloop closes a â‚¬2M round</dc:creator>
		<pubDate>Tue, 18 Aug 2009 09:21:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.thestartup.eu/?p=732#comment-145</guid>
		<description></description>
		<content:encoded><![CDATA[<p>[...] one month after the release of its community application Scoreloop finds a great validation for its product, while Earlybird gets in on one of the most [...]
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('145','Social-gaming startup Scoreloop closes a &acirc;‚&not;2M round'); return false;">Reply</a>  &#8211; <a href="#" class="quote" onclick="quote('145','Social-gaming startup Scoreloop closes a &acirc;‚&not;2M round','&amp;#91;...&amp;#93; one month after the release of its community application Scoreloop finds a great validation for its product, while Earlybird gets in on one of the most &amp;#91;...&amp;#93;'); return false;">Quote</a></div>
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		<title>By: Stefano Bernardi</title>
		<link>http://www.thestartup.eu/2009/07/scoreloop-changing-the-mobile-gaming-industry-with-community-app/comment-page-1/#comment-112</link>
		<dc:creator>Stefano Bernardi</dc:creator>
		<pubDate>Sun, 12 Jul 2009 02:50:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.thestartup.eu/?p=732#comment-112</guid>
		<description>Hi Teemu, I&#039;m not really sure about that. I understood they will have a points system, they would give away points with each game purchase and the customer could then re-buy some points if he runs out. I won&#039;t comment about the legality of this as I&#039;m not well informed.

Concerning your first question, I really think this approach is the way to go. Game companies are good at doing that and developing such an infrastructure would take away so much effort and time I wouldn&#039;t consider it a wise investment. It then obviously depends on the size of the company and so many different criteria.
What I&#039;m trying to say is simply that in my opinion this approach will work best for most of the game-development companies.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;112&#039;,&#039;Stefano Bernardi&#039;); return false;&quot;&gt;Reply&lt;/a&gt;  - &lt;a href=&quot;#&quot; class=&quot;quote&quot; onclick=&quot;quote(&#039;112&#039;,&#039;Stefano Bernardi&#039;,&#039;Hi Teemu, I\&#039;m not really sure about that. I understood they will have a points system, they would give away points with each game purchase and the customer could then re-buy some points if he runs out. I won\&#039;t comment about the legality of this as I\&#039;m not well informed.\r\n\r\nConcerning your first question, I really think this approach is the way to go. Game companies are good at doing that and developing such an infrastructure would take away so much effort and time I wouldn\&#039;t consider it a wise investment. It then obviously depends on the size of the company and so many different criteria.\r\nWhat I\&#039;m trying to say is simply that in my opinion this approach will work best for most of the game-development companies.&#039;); return false;&quot;&gt;Quote&lt;/a&gt;&lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Hi Teemu, I&#8217;m not really sure about that. I understood they will have a points system, they would give away points with each game purchase and the customer could then re-buy some points if he runs out. I won&#8217;t comment about the legality of this as I&#8217;m not well informed.</p>
<p>Concerning your first question, I really think this approach is the way to go. Game companies are good at doing that and developing such an infrastructure would take away so much effort and time I wouldn&#8217;t consider it a wise investment. It then obviously depends on the size of the company and so many different criteria.<br />
What I&#8217;m trying to say is simply that in my opinion this approach will work best for most of the game-development companies.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('112','Stefano Bernardi'); return false;">Reply</a>  &#8211; <a href="#" class="quote" onclick="quote('112','Stefano Bernardi','Hi Teemu, I\'m not really sure about that. I understood they will have a points system, they would give away points with each game purchase and the customer could then re-buy some points if he runs out. I won\'t comment about the legality of this as I\'m not well informed.\r\n\r\nConcerning your first question, I really think this approach is the way to go. Game companies are good at doing that and developing such an infrastructure would take away so much effort and time I wouldn\'t consider it a wise investment. It then obviously depends on the size of the company and so many different criteria.\r\nWhat I\'m trying to say is simply that in my opinion this approach will work best for most of the game-development companies.'); return false;">Quote</a></div>
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		<title>By: Teemu Kurppa</title>
		<link>http://www.thestartup.eu/2009/07/scoreloop-changing-the-mobile-gaming-industry-with-community-app/comment-page-1/#comment-111</link>
		<dc:creator>Teemu Kurppa</dc:creator>
		<pubDate>Sat, 11 Jul 2009 23:48:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.thestartup.eu/?p=732#comment-111</guid>
		<description>Interesting, although Scoreloop is definitely not the only player working in this space. There are several companies trying to capture iPhone gamer communities by offering social and other features requiring server-side services for game developers. 

It&#039;s a lucrative opportunity, but I think communities can be successfully built only through series of hit games. I&#039;ve been pondering this for a while: who are in a better position to succeed building a cross-game communities: platform providers trying to lure potential hit-game designers to use their platform or successful game companies trying to build platform after a few hit games?

By the way, how Scoreloop is going to make buying virtual currency work in a user friendly way? iPhone OS&#039;s license agreement forbids using in-app purchases to buy virtual currency.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;111&#039;,&#039;Teemu Kurppa&#039;); return false;&quot;&gt;Reply&lt;/a&gt;  - &lt;a href=&quot;#&quot; class=&quot;quote&quot; onclick=&quot;quote(&#039;111&#039;,&#039;Teemu Kurppa&#039;,&#039;Interesting, although Scoreloop is definitely not the only player working in this space. There are several companies trying to capture iPhone gamer communities by offering social and other features requiring server-side services for game developers. \r\n\r\nIt\&#039;s a lucrative opportunity, but I think communities can be successfully built only through series of hit games. I\&#039;ve been pondering this for a while: who are in a better position to succeed building a cross-game communities: platform providers trying to lure potential hit-game designers to use their platform or successful game companies trying to build platform after a few hit games?\r\n\r\nBy the way, how Scoreloop is going to make buying virtual currency work in a user friendly way? iPhone OS\&#039;s license agreement forbids using in-app purchases to buy virtual currency.&#039;); return false;&quot;&gt;Quote&lt;/a&gt;&lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Interesting, although Scoreloop is definitely not the only player working in this space. There are several companies trying to capture iPhone gamer communities by offering social and other features requiring server-side services for game developers. </p>
<p>It&#8217;s a lucrative opportunity, but I think communities can be successfully built only through series of hit games. I&#8217;ve been pondering this for a while: who are in a better position to succeed building a cross-game communities: platform providers trying to lure potential hit-game designers to use their platform or successful game companies trying to build platform after a few hit games?</p>
<p>By the way, how Scoreloop is going to make buying virtual currency work in a user friendly way? iPhone OS&#8217;s license agreement forbids using in-app purchases to buy virtual currency.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('111','Teemu Kurppa'); return false;">Reply</a>  &#8211; <a href="#" class="quote" onclick="quote('111','Teemu Kurppa','Interesting, although Scoreloop is definitely not the only player working in this space. There are several companies trying to capture iPhone gamer communities by offering social and other features requiring server-side services for game developers. \r\n\r\nIt\'s a lucrative opportunity, but I think communities can be successfully built only through series of hit games. I\'ve been pondering this for a while: who are in a better position to succeed building a cross-game communities: platform providers trying to lure potential hit-game designers to use their platform or successful game companies trying to build platform after a few hit games?\r\n\r\nBy the way, how Scoreloop is going to make buying virtual currency work in a user friendly way? iPhone OS\'s license agreement forbids using in-app purchases to buy virtual currency.'); return false;">Quote</a></div>
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